Jody Macgregor: I'll scrub cheekbone sliders back and forth for fun but my favorite character creation system is actually just "choose one of these cool characters." Original Sin 2 gives you both options, but its origin characters are so great I can't imagine not picking one.
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In that time I murdered a man, lied to his grieving daughter to obtain a key item, learned how to teleport, got double crossed, and pissed everyone else off I spoke to.
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Joe Donnelly: It took me a full ten hours to leave Divinity: Original Sin 2's opening area. With dozens and dozens of combinations like these just waiting to be discovered, Original Sin 2 is like a theory crafter's dream come true. My rogue uses a spell that inflicts bleeding damage with each step an enemy takes and then turns them into literal chickens that flee combat. That’s just one of the dastardly tactics I use to my advantage. By act two, my melee tank healed himself by standing in the blood of his enemies, a tactic so dastardly and ruthless that I was cackling with each drop of blood that was spilled. Steven Messner: It’s hard to overstate just how robust the combat is in Original Sin 2 and how beautifully it weaves into your personal power fantasy. Whether you're electrifying someone's blood, or combining spells to kill a boss by doing an absurd amount of damage to yourself, experimentation is not only allowed, but rewarded. Its fights are a test of wit, and often result in bewildering chain reactions. Original Sin 2's element-focused combat system is a revelation, giving you scope for wildly inventive, unpredictable solutions. But more than that, it embraces the chaotic, player-driven nature of all of PC Gamer's GOTY picks for the last few years. It's a massive, sprawling RPG for one thing. Anyway, we'd like to congratulate Larian Studios and thank them for making such an outstanding game.Īnd now for some PC Gamer editor comments: Phil Savage: Was there ever any doubt? Divinity: Original Sin 2 was the obvious Game of the Year choice. PC Gamer's editors seem to agree with me on this one, as Original Sin II is their Game of the Year 2017, which will perhaps be a sign for other developers that it's okay to make “just” RPGs, without any other genre hiding behind a slash or a dash. Sure, it had some issues and questionable design decisions, but even so, it was the best RPG I've played in years. However, one of them stood head and shoulders above the rest - Larian Studio's Divinity: Original Sin II, a turn-based isometric cRPG, just like the ones we loved to play back in the day. 2017 was a year full of great video games, and quite a few of those were of the roleplaying variety.